This VI uninitializes the global variables used with the overlay callback and clip termination functions.



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Details


This Vi is only required if using callback functions.  This VI can be called at any time after InitializeSystem.vi.  When it is called, all callback threads will be terminated and any memory associated with the callbacks will be released.


This VI does not uninitialize any cameras.


Note: See Error Handling for error input and output information and error codes.